artwork
ARTWORK: THE CHASE (GOOGLE STREET VIEW SALUTE)
THE CHASE is the latest installment of Google Street View Salute,an ongoing project that began in 2015.
More info here.
UPDATE: SELF-PORTRAIT (GOOGLE STREETVIEW SALUTE)
Update: January 2018 [September 2017]: Via Carlo Torre 30, Milan, September 2017. Click here for Google Street View
Ongoing project: Self portrait (Google Street View Salute)
MAN IN A T-SHIRT
A meatware follow-up to HONESTEE, a project by COLL.EO.
SELF PORTRAIT (GOOGLE STREET VIEW SALUTE)
HOW TO GET RID OF HOMELESS IN NEW YORK
I am pleased to announce that The cure for homeless... Details are inside ;-), a digital video based on my latest book, How to get rid of homeless (CONCRETE PRESS, 2015) will be screened on Sunday May 31, 2015 during No One is an Island, a show curated by David Borgonjon as part of the 2015 LEVEL UP Festival in New York.
The cure for homeless... Details are inside ;-) is also currently installed at Incline gallery in San Francisco as part of The Dissidents, The Displaced, and The Outliers show curated by Dorothy Santos.
No One is an Island features video works by Matteo Bittanti, Joanna Lin, James T. Hong, MAP Office, Angela Washko and Yu Cheng-Ta. In short, a great archipelago of artists. As Borgonjon explains, the event "brings together three NYC communities that don't overlap often: the Sinophone, game design, and contemporary art communities." The curator adds that:
No One Is an Island expands on the conceptual and formal ideas engaged in by works in LEVEL UP. The game environment, whether that’s the board or the screen, always functions by rules similar to but not quite the same as the larger world. A kind of separate world within a world, the video game is a virtual island, separated from the continent of the real world by different rules. After all, the first commercially produced platform for machinima (cinematic works created entirely in game environments) was also set on an island: the award-winning Stunt Island (1993) centered on recording and editing airplane tricks, which you could even select from a ready-made menu. Just like that seminal game, this screening turns players into viewers. Whether looking away to the horizon on the sea, or down on the problems of a city, each of the works on view has a distance from “the real world,” what’s out there, the rest of the universe. (David Borgonjon)